Matt Dinneman
Completed 3/22/2026, Reviewed 3/23/2026
4 stars
This is the second book in the Dungeon Crawler Carl series. I enjoyed this book thoroughly. However, it didn’t feel as original and exciting as the first book. I expected that there would be a sort of sophomore slump with the second book. These novels appeared online, similar to The Martian, and were published traditionally after developing a huge following. So sophomore slump may be a misnomer. Instead, maybe I can say that the author settled into a groove. The story is still fast paced and exciting with a doomsday scenario for a climax. But I know now it’s about settling in for the ride.
This book takes place on level three. Everything is more challenging and there is much more room for getting killed. Carl, still running around barefoot, in boxers and a one sleeved bomber jacket, is accompanied by Princess Donut, the talking cat, and her pet dino raptor, Mongo. Because of the race and class Donut chose, their advisor, Mordecai, has become their manager. Now they have much more information and guidance about the dungeon and their options. In this book, they are sidetracked by side quests. One involves a terrifying circus, another, the disappearance of sex workers. There is still a lot of violence and gore, as one would expect in a DnD game, but also compassion exhibited by Carl and Donut towards the NPCs who were changed into terrifying clowns as well as the women who were forced into sex work. Mordecai tries to keep the team from accepting these side quests, but their conscience gets the better of them. Since they’ve leveled up, their stats are better and their weapons more effective. But the scenario still requires the finesse of Carl and Donut to complete their quests without causing massive loss of life of the NPCs and the other crawlers.
This description makes the book sound more somber. It really isn’t, as the first book was also full of moral questions Carl asks concerning the humans and the others who are dying in this game. It is still a lot of fun but never loses sight of its humanity. One of my favorite lines in the book is towards the end where Carl thinks, “And now that I had a moment to breath, my heart couldn’t stop pounding. I found myself sitting on the bathroom floor, my hand to my chest. How is this real? How is this my life?” So poignant!
The big character development here is with Princess Donut. She becomes more aware of the moral issues involved and the reality of their situation. She learns about caring for a pet with Mongo, who is an adorable menace, and helps Carl make tough decisions with a more humane perspective.
Mordecai, on the other hand, remains somewhat of an enigma. As an incubus, Mordecai can’t handle alcohol but goes on binges anyway. He is very knowledgeable about the dungeon but carries the scars of having been a crawler himself. He doesn’t make the best decisions for himself but does for Carl and Donut. He gives them insight not only into the game, but also the galactic corporations who are controlling the strings and the effect Carl and Donut have on the media.
I give this book four stars out of five. The newness has worn off, but the enjoyment hasn’t. I’m looking forward to seeing how Dinneman keeps the story fresh through all the dungeon levels.





